


Canny players, of course, can even hide behind these decoys and use them to mask their very real lethal intentions. Also, as in Firing Range, there are moving targets sliding back and forth, but these are now in windows and doorways, deliberately placed to trick nervous players into letting off a few rounds at a dummy. A space station set has an optical illusion painted on the wall to make it look like a long corridor rather than a small room. There's a miniature city set that makes you feel like a giant. These fixtures are also used to keep players off-guard, giving the map a giddy, funhouse feel. None of it is real, of course, and the thin wood of these fake façades is easily pierced by bullets, leading to an arena where the line between safety and cover is terrifyingly blurred. This means that the map is a bewildering collision of themes, with a medieval castle, sci-fi space base and western saloon all thrown together. Where Firing Range was set in a perfectly appropriate military training facility, Studio - as the name suggests - takes place on a Hollywood backlot. What makes Studio notable is the setting. These 'stone' walls are far from bullet proof. In the centre, a raised tower offers an ideal vantage point for snipers, though its obviousness makes it an immediate target and the threat of a melee kill from a ladder-climbing enemy means it's only tactically valuable for bold players. A remake of the Firing Range map from the original Black Ops, it's a tense cluster of enclosed spaces with long, vulnerable lines of sight separating them. Studio is a good example of where this map pack is coming from. That's because it was last week, and already here's Black Ops 2 to illustrate the point with its latest exuberant blast of downloadable content.Ĭall of Duty has always been the big, boisterous puppy of the shooter scene, and that's never been more evident than in this goofy quartet of new multiplayer maps and bonus Zombies campaign. It seems like only last week that I was praising Halo 4's Castle map pack for its old-fashioned focus on good, solid maps with nary an overarching theme or eye-catching gimmick to tie them together.
